The Great Online Game

https://www.notboring.co/p/the-great-online-game

James Carse, who coined the term in his 1986 book Finite and Infinite Games: A Vision of Life as Play and Possibility, wrote:

The infinite game - there is only one - includes any authentic interaction, from touching to culture, that changes rules, plays with boundaries and exists solely for the purpose of continuing the game. A finite player seeks power; the infinite one displays self-sufficient strength. Finite games are theatrical, necessitating an audience; infinite ones are dramatic, involving participants…

The Game rewards community and cooperation over individualism and competition. You get points for being curious, sharing, and helping with no expectation of reciprocation. By increasing your surface area, you’re opening yourself up to serendipity. For good actors, the Game has nearly unlimited upside, and practically no downside.

Anyone can play the Great Online Game. All you need is some knowledge and curiosity.

A typical path into the Game starts out in one niche community – maybe you start thoughtfully replying to a few people you respect in your field on Twitter, or hop into a crypto Discord and get a feel for things before asking questions and participating. Ask yourself: “What am I nerdiest about?” and then go find your fellow nerds. They’re out there.

Once you’re in, the Game follows Buckley’s four elements of successful game design:

  • Feedback Loops. Once you jump into the conversation or start sharing, you’ll start getting feedback. Don’t expect it to be much. A like here, a “great point!” there, maybe some questions and conversations. Pay attention to what’s working and what’s not, but don’t be too calculated about it. People can smell it. Your metric may not be likes or views; a real conversation with one person you respect might be the best starting point.
  • Variable Outcomes. Some things will work, and some won’t. That’s OK. If you’re treating it like a game, that’s to be expected. The goal isn’t perfection, it’s experimentation. Play around, try new things; some will hit, some won’t. That’s part of the fun. It’ll keep you hungry.
  • Sense of Control. In traditional game design, this means that the more you practice, the better you get, and the better your outcomes. It’s not easy. You get out what you put in. That’s doubly true in the Great Online Game, because you’re not just playing, you’re designing the game you want to play. Pick the things that you love the most and go deep. Learn, interact, give value with no expectation of anything in return, keep learning. There’s no boss in the Great Online Game; your success or failure is a direct result of your skill and effort.
  • Connection to the Meta Game. I’m going to give this one its own non-bulleted paragraph. It’s important.

The Meta Game here is your life and your career. The more you evolve and level up, the more opportunities you’ll have. If you build up a following, meet the right people, and get involved with the right projects, you’ll have put yourself on an entirely new trajectory.

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